The Illusionist Redmaine lead the party to the great treasure galleon Dracolithe, telling them that the ship contains wondrous magical devices that will enable them to travel across the different planes of existence.
This alerts the cultists and their mage who begin sniping at the party.
Redmaine and Ril attempt to move around the flanks to board the ship from the opposite side. Ril has problems navigating the ice.
Redmaine succeeds in boarding the ship but is confronted by several cultists
As the party fights against the cultists, two bands of gnolls charge into the battle against the intruders.
Arrows from Bozydar and the rangers together with bone darts from Atlantia soon even the score with the cultists
Meanwhile, Redmaine has been using teleport to keep ahead of the cultists.
An'var's leap spell on the cultist mage results in an unpleasant experience for the cultist who is flung over the side of ship, taking him.
Redmaine's zombie and Sir Emerick's crossbow hold off one band of gnolls until the zombie is taken down.
Just as the party begins to get the upper hand, on the cultists and gnolls, they feel a tremendous trembling in the ice. Suddenly, four great tentacles thrust up through the ice and begin to encircle the ship.