We based most of the campaign on the Plague City supplement to the game. Our heroes had to sneak into a zombie-infested city to get to a bishops abandoned palace to find a holy book that might give some clue as to the cause of the plague. They also had to save the daughter of the head of a band of local survivors who was trapped while scavenging in the city. In the process they learned a great deal about the undead.
The undead have a singular incapacity of crossing low obstacles, like strung rope.
As the undead lack a need for breathing, the moat is a most efficacious hiding place.
Who would have imagined that a grave yard would be frequented by the undead?
One should not engage the undead unless a means of egress is readily available
Oft times, other survivors present a greater danger than the undead.
A well furnished room is a definite asset when forestalling the undead
A good back-stab is the height of gallantry when encountering the undead
One must not be overly sentimental about luggage when attempting to flee the undead.
An unceremonious exit is the height of good manners when leaving the abode of the undead.