Haltmire, the very last fortress before the eastern borders of the Soutlands give over to the Ichormeer; built originally as a bastion, dormitory and storehouse for the engineers and laborers attempting the enormous work of building a road through the dread swamp. Not as large as Winstermill or the Wight, yet it is mighty enough to provide a permanent foothold in the isolated and threatened lands—with a reputation similar to the manse’s for impregnability. Stationed there is the Warden-General, who has secondary command of the “ignoble end of the road,” and is the highest ranking officer of the lamplighters on the road itself, topped only by the Lamplighter-Marshal. Like every other cothouse on the Wormway, Haltmire is undermanned…There was once a fulgar employed there who was lost in the Ichormeer protecting the wife of the Warden-General as she desperately searched for their young children gone missing in that wretched place. The lighters of Wormstool and Bleakhall joined a greater and near futile search for the wife and daughters in which Haltmire’s scourge was also lost and many lighters and auxiliaries barely returned with their lives...
16-17 Calor 1602 HIR
The party was shocked to discover that what they thought would be the safe haven of Haltmire proved to be nest of fictlers, worshippers in the cult of Sucoth the Swallower of Men. The grief of the Warden General at the losing of his family in the Ichomeer addled the poor man's mind and made him susceptible to the blandishments of these cultists who promised a world cleansed of evil.
Lord Danny pursued the reddleman and launched a scathing wit attack on the man who dropped near the side of the road.
Accural had followed, and picking up the dissatisfaction among the surviving lamplighters, convinced their sergeant, one Marius Tuffnutte, to escape with them from this madhouse.
Danny unchivalrously dispatched to troublesome reddleman before the latter could awakend
The lamplighters, under Accural's direction engaged the approaching cultists.
The skill of the trained soldiers drove the cultists back for the moment, allowing the party and the lamplighters to make their escape.
They soon returned. Ignoring the rag-tag party fleeing the fortress, the cultists streamed in, no doubt hoping to complete the sacrifice that would bring their god to awareness and destruction to the world.
However, the cultists discovered that Lorent and Fransalir had prepared for this eventuality by placing several barrels of gunpowder strategically about the lower levels of the castle.
As they left, the three fulgars brought down one last bolt of lightening through the open door to the great hall.
Haltmire would be in need of repairs.
As evening fell, they camped and Accural questioned the Warden General who seemed to be enjoying a moment of lucidity. The Warden General admonished them, saying that they had the same goal, putting a stop to the evil being undertaken by Doctor Corvinus in the depths of the Ichomeer.
When the party protested, the Warden returned, "How do you think man learned to make lazhars, to grow strange organs from the miasma, to add these new organs to the living, making commonplace powers no mortal ever conceived...."