Friday, May 15, 2020

Rangers of Shadow Deep - Burning Bright Part 1


I had previously done the first set of campaign games in the Rangers of Shadow Deep rule book, a solo/cooperative game by Joseph McCullough.  You can see the report beginning here

 http://bogdanwaz.blogspot.com/2019/10/start-of-rangers-of-shadow-deep-campaign.html

I have begun a second solo campaign, Burning Bright, which is contained at the end of the main ROSD rule book.


Our heroes have been tasked with entering a ruined convent in the realm of Lorenthia which has fallen to the mysterious force of negation, the Shadow Deep.  The Convent of St. Emelia is believed to have a sacred relic, the Decanter of Light, that will be of assistance in the fight against the forces of the Shadows.


The heroes must search through an number of buildings in the ruined convent. Each building is a separate scenario, usually with a unique foe.  Some of the larger buildings host more than one of the scenarios. As the search progresses, the party faces a growing threat from the forces of the Shadow Deep, represented by an increase in the card used to select random events both within the scenario and in the campaign at large.

The buildings, in the picture above are (1) in the lower left hand corner, a ruined chapel, (2) in the lower right hand corner, the convent Herb store, (3) the large building in the center left is the gate house, (4) the very large building in the middle to upper right hand corner is the hospital/dormitory and (5) the building with arched colonnades at the top of the picture is the library.  These all surround a courtyard which is the site of one (actually two) of the scenarios.




Our heroes, the same as last time, only now more advanced thanks to experience earned in the prior campaign are the Lygoshi barbarians Bogdan the Black and Kyra the Red along with their Wood Elf companion, Hanali.  Joining them for this game is Bayarma of the Grey Eye, a priestess of hill people living in the western hills beyond Allodore, the kingdom in which ROSD takes place.  I added Bayarma to see how having a dedicated magic user on the campaign would work.  I created all four characters as PCs rather than companions which makes the group far more powerful.  I upped some of the scenarios to give a bit more challenge.


The party decided to strike into the Courtyard through a ruined wall. They were immediately swarmed by a horde of skeletons and were hard pressed for the moment.


Bayarma's Burning Light spell proved very useful against the undead, burning a path through them.


Suddenly, a vulture, servant messengers from the Shadow Deep, and general annoyances, swooped to the attack.  Bayarma was not amused and dealt with the wretched bird quickly.


As the party crossed the courtyard, they dealt with a stream of ghouls who were killed at a distance by the party's bows and slings.



Examining the courtyard fountain in which a statue of St Emelia stood, they discover a valuable clue to the Decanter.  It suggested that although originally stored int the Library, the relic was moved to a building opposite, perhaps the Chapel or Herb store?


In a ruined cart, they discovered a Tortured Soul.  Bogdan was able to use his leadership skill to assuage the spirit into its eternal rest.


They examined the outbuildings, finding a hound that joined them.  However, more skeletons and ghouls began to wander into the courtyard.


The party moved hastily into the ruined chapel.


Ghouls of various sizes were loitering within.


Several quickly moved to attack Kyra and Bogdan


From a darkened corner, two more surprised Hanali.


However, these were dispatched with a Fireball from Bayarma.


In the center of the ruined chapel, Kyra and Bogdan struck down two large ghoul fiends and cut down several others lesser ghouls.


Bogdan went to investigate the one intact room in the chapel while the rest of the party dealt with a ghoul who flung bones at them.


The room contained a box of something interesting.


Another vulture appeared spreading and was promptly shot down.


Bogdan then clambered up to a perch on which another treasure was found.


As they were leaving however, a zombie emerged from the pile of trash in the center of the chapel.  Like the vulture, it was quickly dispatched.


Having cleared the chapel, they moved on to the gate house.

Thursday, May 7, 2020

Leonardo da Vinci & the Prince of Foxes


I had signed up to present two games as Historicon in July.  Although it hasn't been officially cancelled yet, I'll be very surprised if the convention happens.  Nonetheless, I have been preparing, just in case.  So here's some pictures of the layout I intend to use, if not at Historicon, at the next convention when I can run a game.


The game is called Leonardo da Vinci and the Prince of Foxes.  The plot line for the game is loosely based on the historical novel The Prince of Foxes by Samuel Shellabarger and the movie of the same name starring Tyrone Power, Everett Sloane, and Orson Welles. I then combined it with the speculative war machine designs of Leonardo da Vinci.


In the game, peasant artist-turned-imposter-nobleman, Andrea Orisini has been sent by Cesare Borgia to undermine Marc-Antonio Verano, Lord of Citta del Monte as part of Borgia's plans of conquering central Italy.  However, Orsini has turned away from villainy by the goodness of the old lord and his beautiful (and much younger wife) Donna Camilla. Using the notebook of his former master, Leonardo da Vinci, Orsini has fashioned a host of amazing war machines to defend the city.  However, Borgia has decided to fight fire with fire and has hired the Great Leonardo himself.


I'll be using variations on the Lion Rampant rules family for this, leaning heavily on Dragon Rampant and Pikeman's Lament.  

Regarding the scenery, many of the buildings and the hill itself are scratch-built.  Other buildings and decorations come from TT Combat, Charlie Foxtrot, Things in the Basement, and Old Glory.  The ground clothe is from Cigar Box Battle Mats.  The figures are a mix, mainly Old Glory, Wargames Foundry, Perry, and Games Workshop.

Here are some pictures of the table.  A large Borgian army is moving against the city.  They hope to avoid a lengthy siege by the use of a new element - airpower! 


The aerial assault on the city.


The Borgian infantry advance against the main Citta del Montan  line supported by land ships



A large mobile siege mortar lends its weight to the attack.


The thin line of defenders


The proud mountain-top city


The air fleet gathers


Leonardo himself commands the flagship


Elite mercenaries form the assault troops


Defending this city is the heroic Andrea Orsini, captaining an attack glider.


Old Lord Verano leads more traditional troops.


Donna Camilla commands the city's garrison.


Sister Lucia, a living saint, is there to make sure everyone is on their best behavior.


Riding to the rescue of the gallant lady is the French knight, the Chevalier Bayard who wants nothing more than to perform acts of heroic stupidity.


The Borgia Pope has sent along the Vatican choir to aid the morale of the attackers.


The Borgians are led by the brutal Catalan Captain Estaban Ramirez.


Aiding him is Cardinal Ippolito D'Este, a younger son of the Duke of Ferrara who has personal reasons to hate Orsini.


Also with the attackers is Angela Borgia, cousin to Cesare and former and very jealous lover of Orsini.


Orsini borrowed some of Leonardo's best ideas - here a steam cannon.


A multi-armed catapult.


A high-angle mortar is perched atop the city's church tower.


A view of the city square.


Here are some additional pictures of the battlefield




Loyal peasants harass the attacker's line of march.


A hidden organ gun battery opens fire on one wing of the attackers.



Attacking the main line of the Citta del Montan army.


Heavy ground support.



The Borgian Stradiot skirmishers are in trouble.