Given my penchant for historically based fantasy, see http://bogdanwaz.blogspot.com/2015/02/pride-and-prejudice-and-zombies-playtest.html and http://bogdanwaz.blogspot.com/2013/09/the-road-from-moscow.html, The Silver Bayonet, the new Napoleonic horror skirmish game from Joseph McCullough, was a natural for me. I recently got the rules, put together a unit, and started on the four scenario solo campaign. Below is a report on the first game, The Wolf Pack.
Here's my Silver Bayonet Unit. The unit is led by Captain Andrzej Milna, a member of the minor nobility who left home as a youth to serve in Kosciuszko's Uprising against the Russians and Prussians in 1794 where he first served with Sergeatn Staszek Soroka, a woodsman from the White Forest. After the defeat of the Uprising, they joined Dabrowski's Legions fighting for the French in Italy. Their unit was forcibly sent to Haiti in 1802, when they were no longer usefully to Napoleon in Europe. Having enlisted with the French to free their homeland, they did not want to fight to enslave others, they joined the Haitians. Milna is the officer, with the attributes of Indefatigable and Inspiring. Sergeant Soroka is classed as a Veteran Hunter with the Quick Load Attribute. The unit has been joined by Sulavi Coidavid, a Haitian mambo, classed as an Occultist and her bodyguard, Bien Aimee, classed as a Native Scout. Three infantrymen round out the unit, Privates Dobusz, Szymanski, and Kowalczyk.
The game starts out well, Sergeant Soroka and Private Kowalczyk bring down two of the feral beasts with their first lucky shots.
Milna rushes to the aid of the two Haitians, using his silver-edged Zweihander sword, a family heirloom captured by one of his ancestors in battle with the Teutonic Knights. He cuts through the hound, killing it instantly.
The dogs begin to swarm the unit. Two leap at Private Dobusz who fends them off with difficulty.
Sulavi rushes to aid Dobusz and manages to put down one of the hounds while Milna runs to aid Bien Ami. His greatsword slashes through the beast.
In return, Sulavi slashed at the throat of the creature with her silver ritual dagger, killing it instantly. (Mechanically, I used the optional Critical Hit rule that add +2 damage, added to the +1 Melee Sulavi has, resulting in the werewolf taking 13 hits against it's Health of 12.)
Dobusz managed to dispatch the remaining Dark Hound, giving them a moment of respite. (I used one of the Fate Dice to be able to reroll Dobusz' Power Die in this attack, increasing the damage enough the kill the hound.)
Soroka and Kowalczyk killed one of the dogs while the rest of the party moved toward the southern edge of the clearing. Bien Ami managed to investigate another clue, finding silver saint's medallion (Giving them another Fate die).
Another set of hounds appeared, moving to cut off their retreat.
Kowalczyk followed after the big scout, managing to come across a packet containing the missing orders!
Just as the pair of hound were about to hit Bien Ami, Soroka hit the first with a rifle shot. Milna used his pistols to bring it down. The second hound could not reach Bien Ami. In the next moments, the rest of the party fled the clearing to the relative safety of the woods. With the retrieved orders, they could now find the ruined chapel for which the French unit had been searching.
My overall evaluation is that this is a fun set of rules, different enough from the Frostgrave system to give it a different feel. The solo scenarios seemed well balanced - I was particularly lucky in my dice rolling, especially from Sergeant Soroka who did not miss a shot with his rifle the entire game. I'll be posting a report of the second game in the campaign, The Ruined Chapel, soon.